

What? I think you have missed what i was saying completely. And shooting at DDs with the primary armament is either an exercise in futility, or a pray-the-DD-doesn't-turn at close range, in which case, AP shells are better to just kill the damn things in one hit. Kind of pointless to use HE on enemy cruisers, though, since one or two good AP hits will kill any cruiser outright. It's worth it to switch to HE for one or two salvoes when you've found the range to play havoc with the regen and repair skills on enemy BBs. Given how the USN cruisers have better guns than the IJN ones, they're a lot more capable of setting stuff on fire and knocking out modules to cripple ships.įor battleships, the interesting thing is that a near-miss from a HE shell still appears to be capable of knocking out modules. Once modules are disabled, you can easily switch to AP for the finishing blow. One or two good hits from a salvo of 9-15 shots will knock out multiple modules, and this happens very frequently against other CAs and DDs. Take for example, Mogami, with her 15.5cm triples and a 10 second reload. You'd be surprised at how murderously effective this is on cruisers. Well it would actually be having control over my secondaries but sure lets go with spamming HE in the water at them with main batteries.
